| CallXML 3.0 Development Guide | Home | Frameset Home |
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<prompt>, <playaudio> and <recordaudio> to describe what to present to the user during a call<answer>, <call>, and <hangup> to describe how to control and route the call itself<assign>, <clear>, and <goto> to describe how to modify variables and interact with traditional server-side web logic such as Perl, PHP, ColdFusion, or ASP<on event="choice:foo"> and <on event="hangup"> to describe how to react to things the user can do during the call, such as pressing digits, gathering voice input or hanging up| HTML Markup | Explanation | CallXML Markup | Explanation |
| html | element begins an HTML document | callxml | element begins an CXML document |
| table | element groups other visual elements together | block | element groups other CallXML action and event elements together |
| img | element displays a graphic | playaudio | element plays an audio file |
| a href="URL" | element describes where to go when a user clicks on a web link | on event="choice:1" | event element describes what to do when a user presses the '1' button on the phone |





<html>
<body>
<img src="AngryGrandpa.jpg"/>
</body>
</html>
<?xml version="1.0" encoding="UTF-8"?>
<callxml version="3.0">
<block>
<prompt value="Grandpa is angry!"/>
</block>
</callxml>
| ANNOTATIONS: EXISTING POSTS |
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